FH Upper AustriaResearch & Development

Media and Knowledge Technologies Research Center Hagenberg Campus

Publications

Austria

C. Ortner - Austria in The SAGE international encyclopedia of mass media and society (Editors: D. Merskin) - SAGE Publications, 2020, pp. 129-131
The Republic of Austria is a parliamentary federal democracy with nearly 8.6 million inhabitants situated in the centre of Europe. Like its neighboring…   mehr
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  • Media and Knowledge Technologies

Diaries

C. Ortner - Diaries in The SAGE international encyclopedia of mass media and society (Editors: D. Merskin) - SAGE Publications, 2020, pp. 458-459
A diary is a research instrument for collecting information about people’s daily practices and experiences. It can be defined as a document in which a person…   mehr
  • Book
  • Media and Knowledge Technologies

Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty

M. Lankes, A. Stöckl - Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty - Proceedings of the ACM Symposium on Eye Tracking Research and Applications, Stuttgart, Germany, 2020, pp. 1-5
This paper investigates the players’ gaze behavior in different game difficulty settings to explore potential use cases of gaze-informed design interventions…   mehr
  • Proceedings
  • Media and Knowledge Technologies

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games

M. Kocur, M. Dechant, M. Lankes, C. Wolff, R. Mandryk - Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games - Proceedings of the ACM Symposium on Eye Tracking Research and Applications, Stuttgart, Germany, 2020, pp. 1-6
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted…   mehr
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See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement

D. Kepplinger, G. Wallner, S. Kriglstein, M. Lankes - See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement - CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu HI, United States of America, 2020, pp. 1-14
Playtesting of games often relies on a mixed-methods approach to obtain more holistic insights about and, in turn, improve the player experience. However,…   mehr
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Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking

G. Desolda, C. Ardito, H. C. Jetter, R. Lanzilotti - Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking - INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2019, pp. 1-20
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  • Media and Knowledge Technologies

Theoretisch, praktisch, animiert. Vergleich von wissenschaftlichen Symposien als Trend bei Animationsfestivals, Medienkunstfestivals und Konferenzen über Computeranimation

F. Bruckner, J. Hagler - Theoretisch, praktisch, animiert. Vergleich von wissenschaftlichen Symposien als Trend bei Animationsfestivals, Medienkunstfestivals und Konferenzen über Computeranimation - Maske und Kothurn, Vol. 64, No. 3, 2019, pp. 35-52
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  • Media and Knowledge Technologies

Expanded Animation. Mapping an Unlimited Landscape

J. Hagler, M. Lankes, A. Wilhelm, S. Schwingeler, D. Arellano, A. Addison, I. Conradi, M. Chavez, A. Sebek, B. Hossea, U. Wegenast, F. Bruckner, M. Hattler, V. Widrich, M. Kay, R. Bidner - Expanded Animation. Mapping an Unlimited Landscape in Expanded Animation. Mapping an Unlimited Landscape (Editors: J. Hagler et al.) - Hatje Cantz Verlag, 2019
The symposium Expanded Animation was initiated in 2013 and offered a first approach to the expanding field of computer animation. In the meantime, it has…   mehr
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A Question of Commitment, Attention and Trust: The Role of Smartphone Practices for Parent-Child Relationships in Adolescence

C. Ortner, S. Holly - A Question of Commitment, Attention and Trust: The Role of Smartphone Practices for Parent-Child Relationships in Adolescence - kommunikation.medien, 2019, pp. 1-22
By doing case analyses of five selected families, this paper reconstructs how smartphone practices in everyday family life alter relationships between parents…   mehr
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DisMoSim: Hybrid Collarboration in Mechanical Engineering

T. Neumayr, H. C. Jetter, J. Schönböck - DisMoSim: Hybrid Collarboration in Mechanical Engineering - ECSCW 2019: Proceedings of the 17th European Conference on Computer Supported Cooperative Work, Salzburg, Austria, 2019
  • Proceedings
  • Media and Knowledge Technologies

Failure Management in digital working environment

U. Rami, T. Jadin - Failure Management in digital working environment - Interdisciplinary work - analysing - evaluate - design, Dresden, Germany, 2019, pp. 4
  • Proceedings
  • Media and Knowledge Technologies

Hover Loop: A New Approach to Locomotion in Virtual Reality

P. Schuhbauer, L. Muth, J. Grötsch, J. Wiesneth, J. Dengler, M. Kocur, M. Lankes - Hover Loop: A New Approach to Locomotion in Virtual Reality - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, 2019, pp. 111-116
Head-mounted displays for virtual reality gaming are getting cheaper and more popular, but locomotion in VR has been a problem up to now. We developed a new…   mehr
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Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials

M. Kubesch, M. Lankes, B. Maurer - Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, 2019, pp. 459-465
The phenomenon of screen-cheating primarily takes place in co-located split-screen games. It gives players a easy way of gaining advantage over others. To…   mehr
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Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games

M. Lankes, A. Haslinger - Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, 2019, pp. 483-492
Gaze could be harnessed as a powerful tool for guiding players. By knowing where players are looking, a game could provide support players in finding relevant…   mehr
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  • Media and Knowledge Technologies

Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

A. Gomez, M. Lankes - Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors - Multimodal Technologies Interact. , Vol. 3, No. 4, 2019
Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of…   mehr
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gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games

M. Lankes, A. Haslinger, C. Wolff - gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games - Multimodal Technologies Interact. , Vol. 3, No. 3, 2019
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration…   mehr
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  • Media and Knowledge Technologies

Findings of the Research Project "suchen.finden.bewerten.com." Search Strategies of Austrian Adolescents Online

C. Ortner, V. Eberdorfer, M. Kaltenegger - Findings of the Research Project "suchen.finden.bewerten.com." Search Strategies of Austrian Adolescents Online - Report, FH OÖ Forschungs & Entwicklungs GmbH, Austria, 2019, pp. 100
The present study was carried out by the University of Applied Sciences Upper Austria (Fachhochschule Oberösterreich) and commissioned by the National Network…   mehr
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  • Media and Knowledge Technologies

Equal Opportunities in Digital Future? Media Literacy Among Socially Disadvantaged Adolescents

K. Maierl, C. Ortner, D. Strohmeier, T. Jadin, P. Gradinger - Equal Opportunities in Digital Future? Media Literacy Among Socially Disadvantaged Adolescents - Coming Soon - Proceedings - 2019, Linz, Austria, 2019, pp. 227-232
  • Proceedings
  • Media and Knowledge Technologies
  • Applied Social Sciences and Non Profit Management

Anomalies at the Intersection of Animation, Media Art and Technology

J. Hagler - Anomalies at the Intersection of Animation, Media Art and Technology in Expanded Animation. Mapping an Unlimited Landscape - Hatje Cantz Verlag, 2019, pp. 52-63
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  • Media and Knowledge Technologies

Case Studies of Artistic Anomalies: Subversive Reversal of Animation Technology

J. Hagler - Case Studies of Artistic Anomalies: Subversive Reversal of Animation Technology - Contemporary Animation Journal, Vol. 1, No. 288, 2019, pp. 104-110
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  • Media and Knowledge Technologies

PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization

R. Rädle, H. C. Jetter, J. Fischer, I. Gabriel, C. Klokmose, H. Reiterer, C. Holz - PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization - Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, Canada, 2018
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