FH Upper AustriaResearch & Development

Media and Knowledge Technologies Research Center Hagenberg Campus

Publications

Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking

G. Desolda, C. Ardito, H. C. Jetter, R. Lanzilotti - Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking - INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2019, pp. 1-20
  • Journal
  • Media and Knowledge Technologies

Findings of the Research Project "suchen.finden.bewerten.com." Search Strategies of Austrian Adolescents Online

C. Ortner, V. Eberdorfer, M. Kaltenegger - Findings of the Research Project "suchen.finden.bewerten.com." Search Strategies of Austrian Adolescents Online - Report, FH OÖ Forschungs & Entwicklungs GmbH, Austria, 2019, pp. 100
The present study was carried out by the University of Applied Sciences Upper Austria (Fachhochschule Oberösterreich) and commissioned by the National Network...   more
  • Report
  • Media and Knowledge Technologies

Case Studies of Artistic Anomalies: Subversive Reversal of Animation Technology

J. Hagler - Case Studies of Artistic Anomalies: Subversive Reversal of Animation Technology - Contemporary Animation Journal, Vol. 1, No. 288, 2019, pp. 104-110
  • Journal
  • Media and Knowledge Technologies

PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization

R. Rädle, H. C. Jetter, J. Fischer, I. Gabriel, C. Klokmose, H. Reiterer, C. Holz - PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization - Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, Canada, 2018
  • Proceedings
  • Media and Knowledge Technologies

The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation

J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation - Serious Games, Darmstadt, Germany, 2018
In our submission we introduce a novel approach to guide Virtual Reality (VR) players and spectators via a Mixed Reality (MR) guidance tool trough a museum...   more
  • Proceedings
  • Media and Knowledge Technologies

EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games

M. Lankes, J. Newn, B. Maurer, E. Velloso, M. Dechant, H. Gellersen - EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games - Proceedings of the 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2018), Melbourne, Australia, 2018
What are current and future challenges that incorporating eye tracking into game design and development creates? The Second EyePlay workshop brings together...   more
  • Proceedings
  • Media and Knowledge Technologies

Socialeyes: social gaze in collaborative 3D games

M. Lankes, M. Rajtár, O. Denisov, B. Maurer - Socialeyes: social gaze in collaborative 3D games - Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Sweden, 2018
This paper examines the effects of social gaze regarding social presence in an on-line collaborative game setting. We propose a novel approach of integrating...   more
  • Proceedings
  • Media and Knowledge Technologies

Mobile Learning with foreign language apps

T. Jadin - Mobile Learning with foreign language apps in Compendium of Mobile Learning (Editors: C. de Witt, C. Gloerfeld) - Springer, 2018, pp. 723-743
  • Book
  • Media and Knowledge Technologies

Psychological Aspects of Learning with Digital Media

T. Jadin - Psychological Aspects of Learning with Digital Media - Zeitschrift für Psychologie / Journal of Psychology, Vol. 38, No. 5, 2018, pp. 368-374
Digital learning media are nowadays present in different educational settings. In this paper central digital learning media and learning scenarios are...   more
  • Journal
  • Media and Knowledge Technologies

Generationbased and/or individualized Blended Learning?

T. Jadin - Generationbased and/or individualized Blended Learning? - Basis for Management & Competencedevelopment, Frankfurt, Germany, 2018, pp. 6
  • Proceedings
  • Media and Knowledge Technologies

Domino: A Descriptive Framework for Hybrid Collaboration and Coupling Styles in Partially Distributed Teams

T. Neumayr, H. C. Jetter, M. Augstein, J. Friedl, T. Luger - Domino: A Descriptive Framework for Hybrid Collaboration and Coupling Styles in Partially Distributed Teams - Proceedings of the ACM on Human-Computer Interaction, Vol. 2, No. 128, 2018, pp. 24
  • Journal
  • Media and Knowledge Technologies

Sustainability at the University of Applied Science through competencebased learning in Higher Education

T. Jadin - Sustainability at the University of Applied Science through competencebased learning in Higher Education - Proceedings FFH 2018, Salzburg, Austria, 2018, pp. 6
  • Proceedings
  • Media and Knowledge Technologies
  • Applied Social Sciences and Non Profit Management

The Virtual House of Medusa: Playful Co-located Virtual Archaeology

J. Hagler, M. Lankes, A. Aschauer - The Virtual House of Medusa: Playful Co-located Virtual Archaeology - Proceedings FFH 2018, Salzburg, Austria, 2018, pp. 8
In our submission we introduce a co-located virtual archaeology in-stallation for a museum context, called Virtual House of Medusa. It was devel-oped in...   more
  • Proceedings
  • Media and Knowledge Technologies

Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games

B. Maurer, M. Lankes, M. Tscheligi - Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games - Entertainment Computing, 2018, pp. 47-59
This article reflects on the effects of shared gaze visualizations on perceived social presence and non-verbal communication in online gameplay. We report on...   more
  • Journal
  • Media and Knowledge Technologies

Animation, Art and Technologie

J. Hagler - Animation, Art and Technologie in In the changing ... Metamorphoses in Animation (Editors: Julia Eckel, Erwin Feyersinger, Meike Uhrig), 2017, pp. 171-185
  • Book
  • Media and Knowledge Technologies

Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation

M. Lankes, J. Hagler, G. Kostov, J. Diephuis - Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation - CHI PLAY '17, Amsterdam, Netherlands, 2017
  • Proceedings
  • Media and Knowledge Technologies

Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games

M. Lankes, D. Rammer, B. Maurer - Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games - IFIP ICEC'17, Tsukuba, Japan, 2017
  • Proceedings
  • Media and Knowledge Technologies

InterPlayces: Results of an Intergenerational Games Study

M. Lankes, J. Hagler, F. Gattringer, B. Stiglbauer - InterPlayces: Results of an Intergenerational Games Study - JCSG 2017, Valencia, Spain, 2017
  • Proceedings
  • Media and Knowledge Technologies

Beyond the Tabletop: Improving the Spatial Awareness of Multi-Tablet Visualization (Paper at "Disappearing Tabletop" Workshop at ISS '17)

H. C. Jetter, P. Hofer, J. Altmann, J. Schönböck, W. Kurschl - Beyond the Tabletop: Improving the Spatial Awareness of Multi-Tablet Visualization (Paper at "Disappearing Tabletop" Workshop at ISS '17) - Report, University of Waterloo, Canada, 2017
  • Report
  • Media and Knowledge Technologies

Competence-based-Learning with digital Media.

S. Hametner, E. Boxhofer, T. Jadin, G. Heinzelreiter-Wallner, A. Koller - Competence-based-Learning with digital Media. - Education and School, Vol. 167, No. 7, 2017, pp. 27-36
  • Journal
  • Media and Knowledge Technologies

Reflecting Academic Symposia as a Trend at Media Art Festivals and Conferences on Computer Animation: Ars Electronica Linz and FMX Stuttgart

J. Hagler - Reflecting Academic Symposia as a Trend at Media Art Festivals and Conferences on Computer Animation: Ars Electronica Linz and FMX Stuttgart - The Expansion of the Senses, Bucheon , Republic of Korea, 2017, pp. 56-67
  • Proceedings
  • Media and Knowledge Technologies

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