Hagenberg CampusResearch Center

Media and Knowledge Technologies Research Center Hagenberg Campus

Publications

Reflecting Academic Symposia as a Trend at Animation Festivals, Media Art Festivals and Conferences on Computer Animation

J. Hagler, F. Bruckner - Reflecting Academic Symposia as a Trend at Animation Festivals, Media Art Festivals and Conferences on Computer Animation - Cartoon and Animation Studies, Vol. 49, No. 4, 2017, pp. 611-632
  • Journal
  • Media and Knowledge Technologies

No Need to Stop – Exploring Smartphone Interaction Paradigms While Cycling

W. Hochleitner, D. Sellitsch, D. Rammer, A. Aschauer, E. Mattheiss, G. Regal, M. Tscheligi - No Need to Stop – Exploring Smartphone Interaction Paradigms While Cycling - Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), Stuttgart, Germany, 2017, pp. 11
Current apps for cyclists follow the “stop-to-interact” paradigm, neglecting that people interact with their smartphones in motion. We conducted two studies to...   more
  • Proceedings
  • Media and Knowledge Technologies

Effect of alternating postures on cognitive performance for healthy people performing sedentary work

B. Schwartz, J. Kapellusch, A. Schrempf, K. Probst, M. Haller, A. Baca - Effect of alternating postures on cognitive performance for healthy people performing sedentary work - ERGONOMICS, Vol. 1, No. 40, 2017, pp. 778-795
Prolonged sitting is a risk factor for several diseases and the prevalence of worksite-based interventions such as sit-to-stand workstations is increasing....   more
  • Journal
  • Media and Knowledge Technologies
  • Medical Engineering

Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions

E. Mattheiss, M. Busch, R. Orji, G. Tondello, A. Marczewski, W. Hochleitner, M. Lankes, M. Tscheligi - Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions - Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, Bratislava, Slovakia, 2017, pp. 395-397
Personalization of serious and persuasive games, as well as gameful interactions in a wide range of areas (e.g., health, sustainability, education, and...   more
  • Proceedings
  • Media and Knowledge Technologies

Potential of Mixes Reality for Education

T. Jadin - Potential of Mixes Reality for Education - Digital Change - creative, innovative, senseful, Brugg-Windisch und Zürich, Switzerland, 2017, pp. 4
  • Proceedings
  • Media and Knowledge Technologies

Virtual Teams as part of Internationalization of Higher Education.

T. Chydenius, T. Jadin - Virtual Teams as part of Internationalization of Higher Education. - Proceedings Cross-Cultural Business Conference 2017, Steyr, Austria, 2017, pp. 211-220
  • Proceedings
  • Media and Knowledge Technologies

Is Two Enough?! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization

T. Plank, H. C. Jetter, R. Rädle, T. Luger, C. Klokmose, H. Reiterer - Is Two Enough?! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization - Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), Denver, CO, USA, United States of America, 2017
  • Proceedings
  • Media and Knowledge Technologies

Interactive visualization of big data: A survey of current practice and potential barriers for adoption

T. Plank, P. Hofer, H. C. Jetter, C. Walchshofer - Interactive visualization of big data: A survey of current practice and potential barriers for adoption - Proceedings of the 16th FRAP Conference, Cambridge, United Kingdom of Great Britain and Northern Ireland, 2017, pp. 1-21
The rapid growth of the amount of available data calls for novel digital tools for analysis and decision support. One of these tools is the interactive...   more
  • Proceedings
  • Media and Knowledge Technologies
  • Controlling, Rechnungswesen und Finanzmanagement (CRF)

Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games

E. Mattheiss, D. Sellitsch, M. Busch, W. Hochleitner, J. Wolfartsberger, M. Tscheligi - Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games - Proceedings of the International Workshop on Personalization in Persuasive Technology (PPT’16), Salzburg, Austria, Austria, 2016, pp. 40-43
Research has shown that personalization of persuasive games along certain dimensions (e.g. gender, player types) can increase the persuasive effect. However,...   more
  • Proceedings
  • Media and Knowledge Technologies

Effect of a novel two-desk sit-to-stand workplace (ACTIVE OFFICE) on sitting time, performance and physiological parameters: protocol for a randomized control trial

B. Schwartz, J. Kapellusch, A. Schrempf, K. Probst, M. Haller, A. Baca - Effect of a novel two-desk sit-to-stand workplace (ACTIVE OFFICE) on sitting time, performance and physiological parameters: protocol for a randomized control trial - BMC Public Health, Vol. 16, No. 1, 2016, pp. 578-588
Background Prolonged sitting is ubiquitous in modern society and linked to several diseases. Height-adjustable desks are being used to decrease worksite based...   more
  • Journal
  • Media and Knowledge Technologies
  • Medical Engineering

eMOOCs for Personalised Online Learning: A Diversity Perspective

T. Jadin, M. Gaisch - eMOOCs for Personalised Online Learning: A Diversity Perspective - Proceedings of the European Stakeholder Summit on experiences and best practices in and around MOOCs (EMOOCS 2016), Graz, Austria, 2016, pp. 69-80
Since the introduction of MOOCs, most scholarly debate has focused on xMOOCs, cMOOCs, and more recently, also on eMOOCs where personalised learning takes...   more
  • Proceedings
  • Media and Knowledge Technologies

Pervasive Learning for changing learning culture in Organsations

T. Jadin, U. Rami - Pervasive Learning for changing learning culture in Organsations - Work in complex systems - digital, connected, human, Aachen, Germany, 2016, pp. 6
  • Proceedings
  • Media and Knowledge Technologies
  • Applied Social Sciences and Non Profit Management

When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets

J. Zagermann, U. Pfeil, R. Rädle, H. C. Jetter, C. Klokmose, H. Reiterer - When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), San Jose, United States of America, 2016, pp. 10
  • Proceedings
  • Media and Knowledge Technologies

Community Building between teachers for competence based usage of new media in schools

T. Jadin - Community Building between teachers for competence based usage of new media in schools - Digital Media: Kooperation in Education, Innsbruck, Austria, 2016, pp. 85-95
  • Proceedings
  • Media and Knowledge Technologies

A Proposal for a Taxonomy to Survey the State-of-the-Art of Multi-Device Technologies (Paper at "Cross-Device 2016" Workshop at ISS '16)

R. Rädle, C. Klokmose, H. C. Jetter - A Proposal for a Taxonomy to Survey the State-of-the-Art of Multi-Device Technologies (Paper at "Cross-Device 2016" Workshop at ISS '16) - Report, University College London, United Kingdom of Great Britain and Northern Ireland, 2016
  • Report
  • Media and Knowledge Technologies

“Bring-your-own-app?!” – Why apps hinder us from achieving true cross-device BYOD interaction (Paper at "Cross-Surface 2016" Workshop at CHI '16)

H. C. Jetter - “Bring-your-own-app?!” – Why apps hinder us from achieving true cross-device BYOD interaction (Paper at "Cross-Surface 2016" Workshop at CHI '16) - Report, University College London, United Kingdom of Great Britain and Northern Ireland, 2016
  • Report
  • Media and Knowledge Technologies

The FFH Open Access Repository – A Novel Strategy for Research Communications for Universities of Applied Sciences

R. Rudisch-Sommer, T. Kern - The FFH Open Access Repository – A Novel Strategy for Research Communications for Universities of Applied Sciences - Proceedings FFH 2016, Wien, Austria, 2016, pp. 7
After almost one year of operation of the FFH Open Access Repository, the authors of this paper would like to discuss their trial in answering the research...   more
  • Proceedings
  • Media and Knowledge Technologies

Using Player Type Models for Personalized Game Design – An Empirical Investigation

M. Busch, E. Mattheiss, W. Hochleitner, C. Hochleitner, M. Lankes, P. Fröhlich, R. Orji, M. Tscheligi - Using Player Type Models for Personalized Game Design – An Empirical Investigation - Interaction Design and Architecture(s) Journal, Vol. 1, No. 28, 2016, pp. 145-163
Personalized games should provide a better player experience than one-size-fits-all games. As a method for personalization, player type models have been...   more
  • Journal
  • Media and Knowledge Technologies

Player Type Models: Towards Empirical Validation

M. Busch, E. Mattheiss, R. Orji, P. Fröhlich, M. Lankes, M. Tscheligi - Player Type Models: Towards Empirical Validation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), San Jose, United States of America, 2016, pp. 1835-1841
Player type models – such as the BrainHex model – are popular approaches for personalizing digital games towards individual preferences of players. Although...   more
  • Proceedings
  • Media and Knowledge Technologies

Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game

A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 286-289
In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality (AR) software to create a cooperative board game experience....   more
  • Proceedings
  • Media and Knowledge Technologies

Mindtraining: Playful Interaction Techniques for People with Dementia

E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 223-228
The paper presents the preliminary studies regarding applicable interaction techniques in the field of tablet games for dementia. Serious games in the dementia...   more
  • Proceedings
  • Media and Knowledge Technologies

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