Hagenberg CampusResearch Center

Media and Knowledge Technologies Research Center Hagenberg Campus

Publications

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game

B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Austria, 2016, pp. 102-114
This paper investigates the effects of a shared gaze approach on social presence in an online cooperative game. We explored how a shared gaze visualization...   more
  • Proceedings
  • Media and Knowledge Technologies

GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games

M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italy, 2016, pp. 397-406
Gaze-based interaction in the gaming context offers various research opportunities. However, when looking at available games supported by eye tracking...   more
  • Proceedings
  • Media and Knowledge Technologies

FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor

P. Parzer, K. Probst, T. Babič, C. Rendl, A. Vogl, A. Olwal, M. Haller - FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), San Jose, United States of America, 2016, pp. 3754-3757
In FlexTiles we demonstrate, a flexible, stretchable pressures sensitive tactile input sensor consisting of three layers of fabric. We show the implementation...   more
  • Proceedings
  • Media and Knowledge Technologies

Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games

M. Lankes, S. Wagner - Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Germany, 2015, pp. 16
Gaze input in the context of games proves to be an interesting and challenging field. One research area is the integration of gaze interaction into the game...   more
  • Proceedings
  • Media and Knowledge Technologies

Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction

R. Rädle, H. C. Jetter, M. Schreiner, Z. Lu, H. Reiterer, Y. Rogers - Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Republic of Korea, 2015, pp. 3913-3922
  • Proceedings
  • Media and Knowledge Technologies

An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation

J. Müller, R. Rädle, H. C. Jetter, H. Reiterer - An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Republic of Korea, 2015, pp. 1523-1526
  • Proceedings
  • Media and Knowledge Technologies

Connichiwa: A Framework for Cross-Device Web Applications

M. Schreiner, R. Rädle, H. C. Jetter, H. Reiterer - Connichiwa: A Framework for Cross-Device Web Applications - Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, Republic of Korea, 2015, pp. 2163-2168
  • Proceedings
  • Software Technology and Applications
  • Media and Knowledge Technologies

ActiveOffice: Designing for Physical Activity in Digital Workplaces

K. Probst - ActiveOffice: Designing for Physical Activity in Digital Workplaces - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Austria, 2015, pp. 433-438
Over the past centuries, our lives have become in-creasingly sedentary. Having an office job today, all too often involves sitting at a computer, per¬forming...   more
  • Proceedings
  • Media and Knowledge Technologies

Game Changer : a (Game)Space for Intercultural Play?

J. Diephuis, G. Kostov, A. Friedl, P. Piroozan, D. Wilfinger - Game Changer : a (Game)Space for Intercultural Play? - Proceedings Cross-Cultural Business Conference 2015, Steyr, Austria, 2015, pp. 324-333
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In...   more
  • Proceedings
  • Media and Knowledge Technologies

Game Changer: Designing Co-Located Games that Utilize Player Proximity

J. Diephuis, A. Friedl, G. Kostov, P. Piroozan, D. Wilfinger - Game Changer: Designing Co-Located Games that Utilize Player Proximity - DiGRA 2015, Lüneburg, Germany, 2015
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In...   more
  • Proceedings
  • Media and Knowledge Technologies

The Mechanics of Playful Participatory Processes

C. Ampatzidou, K. Gugerell, J. Diephuis - The Mechanics of Playful Participatory Processes - Design, Social Media and Technology to Foster Civic Self-Organisation, Hasselt, Belgium, 2015, pp. 185-197
With the increasing interest of local governments in civic participation, it becomes important to explore the available methods for orchestrating participatory...   more
  • Proceedings
  • Media and Knowledge Technologies

Lessons from Game Design: Understanding Participatory Processes through Game Mechanics

C. Ampatzidou, K. Gugerell, J. Diephuis - Lessons from Game Design: Understanding Participatory Processes through Game Mechanics - Hybrid City: Data to the People, Athens, Greece, 2015, pp. 189-196
With the increasing interest of local governments in civic participation, it becomes important to explore the available methods for orchestrating participatory...   more
  • Proceedings
  • Media and Knowledge Technologies

Enhanced MOOCs for the conceptual age: a diversified lens on the MOOCversity

M. Gaisch, T. Jadin - Enhanced MOOCs for the conceptual age: a diversified lens on the MOOCversity - Position papers for European cooperation on MOOCs, Porto, Portugal, 2015, pp. 120-129
  • Proceedings
  • Media and Knowledge Technologies

Relevant aspects for a more reflected Facebook usage by young persons

T. Jadin - Relevant aspects for a more reflected Facebook usage by young persons - Proceedings of the 9th Conference of the DGPs Media Psychology Division, Tübingen, Germany, 2015
  • Proceedings
  • Media and Knowledge Technologies

Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology

J. Hagler - Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology - Post City, Linz, Austria, 2015, pp. 284-285
The subversive use of technology in computer animation has been a prevalent theme ever since, relying on deviations, anomalies and a deliberate exploitation of...   more
  • Proceedings
  • Media and Knowledge Technologies

Reporting Experiences on Group Activities in Cross-Device Settings (Paper at workshop "Interaction with Multi-Device Ecologies in the Wild", ITS 2015)

J. Zagermann, U. Pfeil, M. Schreiner, R. Rädle, H. C. Jetter, H. Reiterer - Reporting Experiences on Group Activities in Cross-Device Settings (Paper at workshop "Interaction with Multi-Device Ecologies in the Wild", ITS 2015) - Report, University College London, United Kingdom of Great Britain and Northern Ireland, 2015
  • Report
  • Media and Knowledge Technologies

HuddleLamp: Exploring Community Data with Co-located Mobile Screens (Paper at workshop “Designing Alternative Systems for Local Communities“, CHI 2015)

H. C. Jetter - HuddleLamp: Exploring Community Data with Co-located Mobile Screens (Paper at workshop “Designing Alternative Systems for Local Communities“, CHI 2015) - Report, Newcastle University, United Kingdom of Great Britain and Northern Ireland, 2015
  • Report
  • Media and Knowledge Technologies

Spatial Awareness in Mobile Devices to Compose Data Source: A Utilization Study

G. Desolda, H. C. Jetter - Spatial Awareness in Mobile Devices to Compose Data Source: A Utilization Study - Proceedings 5th International Symposium on End-User Development (IS-EUD 2015), Madrid, Spain, 2015, pp. 291-294
  • Proceedings
  • Media and Knowledge Technologies

From Classes to Mechanics: Player Type Driven Persuasive Game Development

M. Lankes, W. Hochleitner, D. Rammer, M. Busch, E. Mattheiss, M. Tscheligi - From Classes to Mechanics: Player Type Driven Persuasive Game Development - CHI PLAY '15, London, United Kingdom of Great Britain and Northern Ireland, 2015, pp. 595-600
Research findings indicate that player types may serve as a theoretical basis for the design of persuasive games. However, until now no proof of concept is...   more
  • Proceedings
  • Media and Knowledge Technologies

Personalization in Serious and Persuasive Games and Gamified Interactions

M. Busch, E. Mattheiss, R. Orji, A. Marczewski, W. Hochleitner, M. Lankes, L. Nacke, M. Tscheligi - Personalization in Serious and Persuasive Games and Gamified Interactions - CHI PLAY '15, London, United Kingdom of Great Britain and Northern Ireland, 2015, pp. 811-816
Serious and persuasive games and gamified interactions have become popular in the last years, especially in the realm of behavior change support systems. They...   more
  • Proceedings
  • Media and Knowledge Technologies

MoCo Motion: Integrating Mobile Devices into a Multiplayer Floor-based Gaming Environment

J. Diephuis, A. Friedl, G. Kostov, O. Naderer - MoCo Motion: Integrating Mobile Devices into a Multiplayer Floor-based Gaming Environment - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Austria, 2015, pp. 4
Although optical tracking systems greatly facilitate co-located multiplayer gaming experiences, they offer somewhat limited input and output modalities for...   more
  • Proceedings
  • Media and Knowledge Technologies

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