Hagenberg CampusResearch Center

Publications

FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor

P. Parzer, K. Probst, T. Babič, C. Rendl, A. Vogl, A. Olwal, M. Haller - FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), San Jose, United States of America, 2016, pp. 3754-3757
In FlexTiles we demonstrate, a flexible, stretchable pressures sensitive tactile input sensor consisting of three layers of fabric. We show the implementation...   more
  • Proceedings
  • Media and Knowledge Technologies

An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence

M. Lankes, B. Maurer, B. Stiglbauer - An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence - ACE2016: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan, 2016, pp. 1-9
This paper investigates the effects of a shared gaze visualization regarding social presence in an online competitive game setting. We investigate if the...   more
  • Proceedings
  • Information and Communication Systems

Trajectory Estimation based on Mobile Network Operator Data for Cellular Network Simulations

G. Ostermayer, C. Kieslich, M. Lindorfer - Trajectory Estimation based on Mobile Network Operator Data for Cellular Network Simulations - Journal on Wireless Communications and Networking, Vol. 2016, No. 1, 2016, pp. 18
  • Journal
  • Information and Communication Systems

Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games

M. Lankes, S. Wagner - Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Germany, 2015, pp. 16
Gaze input in the context of games proves to be an interesting and challenging field. One research area is the integration of gaze interaction into the game...   more
  • Proceedings
  • Media and Knowledge Technologies

Analysis of an Adaptive Switching Point for LTE TDD by Dynamic System-Level Simulations

C. Backfrieder, G. Ostermayer - Analysis of an Adaptive Switching Point for LTE TDD by Dynamic System-Level Simulations - International Journal of Electronics and Telecommunications, Vol. 61, No. 2, 2015, pp. 171-178
  • Journal
  • Information and Communication Systems

Simplifying Problem Definitions in the HeuristicLab Optimization Environment

A. Scheibenpflug, A. Beham, M. Kommenda, J. Karder, S. Wagner, M. Affenzeller - Simplifying Problem Definitions in the HeuristicLab Optimization Environment - Companion Publication of the 2015 Genetic and Evolutionary Computation Conference, GECCO'15 Companion, Madrid, Spain, 2015, pp. 1101-1108
Software frameworks for metaheuristic optimization take the burden off researchers and practitioners to start from scratch and implement their own algorithms...   more
  • Proceedings
  • Software Technology and Applications

Security Issues in Mobile NFC Devices

M. Roland - Security Issues in Mobile NFC Devices - Springer Verlag, 2015, pp. 185
This work provides an assessment of the current state of near field communication (NFC) security, it reports on new attack scenarios, and offers concepts and...   more
  • Book
  • Information and Communication Systems

Evaluation of Contactless Smartcard Antennas

M. Roland, M. Hölzl - Evaluation of Contactless Smartcard Antennas - Computing Research Repository (CoRR), Vol. 1507, No. 6427, 2015, pp. 29
This report summarizes the results of our evaluation of antennas of contactless and dual interface smartcards and our ideas for user-switchable NFC antennas....   more
  • Journal
  • Information and Communication Systems

Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction

R. Rädle, H. C. Jetter, M. Schreiner, Z. Lu, H. Reiterer, Y. Rogers - Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Republic of Korea, 2015, pp. 3913-3922
  • Proceedings
  • Media and Knowledge Technologies

An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation

J. Müller, R. Rädle, H. C. Jetter, H. Reiterer - An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Republic of Korea, 2015, pp. 1523-1526
  • Proceedings
  • Media and Knowledge Technologies

Connichiwa: A Framework for Cross-Device Web Applications

M. Schreiner, R. Rädle, H. C. Jetter, H. Reiterer - Connichiwa: A Framework for Cross-Device Web Applications - Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, Republic of Korea, 2015, pp. 2163-2168
  • Proceedings
  • Software Technology and Applications
  • Media and Knowledge Technologies

ActiveOffice: Designing for Physical Activity in Digital Workplaces

K. Probst - ActiveOffice: Designing for Physical Activity in Digital Workplaces - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Austria, 2015, pp. 433-438
Over the past centuries, our lives have become in-creasingly sedentary. Having an office job today, all too often involves sitting at a computer, per¬forming...   more
  • Proceedings
  • Media and Knowledge Technologies

Game Changer : a (Game)Space for Intercultural Play?

J. Diephuis, G. Kostov, A. Friedl, P. Piroozan, D. Wilfinger - Game Changer : a (Game)Space for Intercultural Play? - Proceedings Cross-Cultural Business Conference 2015, Steyr, Austria, 2015, pp. 324-333
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In...   more
  • Proceedings
  • Media and Knowledge Technologies

Game Changer: Designing Co-Located Games that Utilize Player Proximity

J. Diephuis, A. Friedl, G. Kostov, P. Piroozan, D. Wilfinger - Game Changer: Designing Co-Located Games that Utilize Player Proximity - DiGRA 2015, Lüneburg, Germany, 2015
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In...   more
  • Proceedings
  • Media and Knowledge Technologies

Localization in an Industrial Environment: A Case Study on the Difficulties for Positioning in a Harsh Environment

M. Hölzl, R. Neumeier, G. Ostermayer - Localization in an Industrial Environment: A Case Study on the Difficulties for Positioning in a Harsh Environment - International Journal of Distributed Sensor Networks, Vol. 2015, No. 567976, 2015, pp. 11
  • Journal
  • Information and Communication Systems

Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia

C. Holzmann, R. Mayrhofer, J. Häkkilä, E. Rukzio, M. Roland - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia - ACM Press, 2015, pp. 442
On behalf of the organizing committee for MUM 2015, we would like to welcome you to this 14th edition of the International Conference on Mobile and Ubiquitous...   more
  • Book
  • Information and Communication Systems

The Mechanics of Playful Participatory Processes

C. Ampatzidou, K. Gugerell, J. Diephuis - The Mechanics of Playful Participatory Processes - Design, Social Media and Technology to Foster Civic Self-Organisation, Hasselt, Belgium, 2015, pp. 185-197
With the increasing interest of local governments in civic participation, it becomes important to explore the available methods for orchestrating participatory...   more
  • Proceedings
  • Media and Knowledge Technologies

Lessons from Game Design: Understanding Participatory Processes through Game Mechanics

C. Ampatzidou, K. Gugerell, J. Diephuis - Lessons from Game Design: Understanding Participatory Processes through Game Mechanics - Hybrid City: Data to the People, Athens, Greece, 2015, pp. 189-196
With the increasing interest of local governments in civic participation, it becomes important to explore the available methods for orchestrating participatory...   more
  • Proceedings
  • Media and Knowledge Technologies

Enhanced MOOCs for the conceptual age: a diversified lens on the MOOCversity

M. Gaisch, T. Jadin - Enhanced MOOCs for the conceptual age: a diversified lens on the MOOCversity - Position papers for European cooperation on MOOCs, Porto, Portugal, 2015, pp. 120-129
  • Proceedings
  • Media and Knowledge Technologies

Integrated Imaging and Vision Techniques for Industrial Inspection

Z. Liu, H. Ukida, P. Ramuhalli, K. Niel - Integrated Imaging and Vision Techniques for Industrial Inspection - Springer, 2015, pp. 541
This pioneering text/reference presents a detailed focus on the use of machine vision techniques in industrial inspection applications. An internationally...   more
  • Book
  • Measuring and Testing Technolgy
  • Information and Communication Systems
  • Automated Control Engineering and Simulation

Industrial Inpsection with Open Eyes: Advance with Machine Vision Technology

Z. Liu, H. Ukida, K. Niel, P. Ramuhalli - Industrial Inpsection with Open Eyes: Advance with Machine Vision Technology in Integrated Imaging and Vision Techniques for Industrial Inspection (Contributions to Book: Part/Chapter/Section 1), (Editors: Z.Liu, H. Ukida, P. Ramuhalli, K. Niel) - Springer, 2015, pp. 1-37
Machine vision systems have evolved significantly with the technology advances to tackle the challenges from modern manufacturing industry. A wide range of...   more
  • Book
  • Measuring and Testing Technolgy
  • Information and Communication Systems
  • Automated Control Engineering and Simulation

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