Campus HagenbergResearch Center

Medien- und Wissenstechnologien Research Center Hagenberg

Publikationen

Austria

C. Ortner - Austria in The SAGE international encyclopedia of mass media and society (Editors: D. Merskin) - SAGE Publications, 2020, pp. 129-131
The Republic of Austria is a parliamentary federal democracy with nearly 8.6 million inhabitants situated in the centre of Europe. Like its neighboring…   mehr
  • Buch/Buchbeitrag
  • Medien und Wissenstechnologien

Diaries

C. Ortner - Diaries in The SAGE international encyclopedia of mass media and society (Editors: D. Merskin) - SAGE Publications, 2020, pp. 458-459
A diary is a research instrument for collecting information about people’s daily practices and experiences. It can be defined as a document in which a person…   mehr
  • Buch/Buchbeitrag
  • Medien und Wissenstechnologien

Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty

M. Lankes, A. Stöckl - Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty - Proceedings of the ACM Symposium on Eye Tracking Research and Applications, Stuttgart, Deutschland, 2020, pp. 1-5
This paper investigates the players’ gaze behavior in different game difficulty settings to explore potential use cases of gaze-informed design interventions…   mehr
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  • Medien und Wissenstechnologien

Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games

M. Kocur, M. Dechant, M. Lankes, C. Wolff, R. Mandryk - Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games - Proceedings of the ACM Symposium on Eye Tracking Research and Applications, Stuttgart, Deutschland, 2020, pp. 1-6
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to rapid advances in eye tracking technology in head-mounted…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement

D. Kepplinger, G. Wallner, S. Kriglstein, M. Lankes - See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement - CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, Honolulu HI, Vereinigte Staaten von Amerika, 2020, pp. 1-14
Playtesting of games often relies on a mixed-methods approach to obtain more holistic insights about and, in turn, improve the player experience. However,…   mehr
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  • Medien und Wissenstechnologien

Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking

G. Desolda, C. Ardito, H. C. Jetter, R. Lanzilotti - Exploring spatially-aware cross-device interaction techniques for mobile collaborative sensemaking - INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2019, pp. 1-20
  • Journal
  • Medien und Wissenstechnologien

Theoretisch, praktisch, animiert. Vergleich von wissenschaftlichen Symposien als Trend bei Animationsfestivals, Medienkunstfestivals und Konferenzen über Computeranimation

F. Bruckner, J. Hagler - Theoretisch, praktisch, animiert. Vergleich von wissenschaftlichen Symposien als Trend bei Animationsfestivals, Medienkunstfestivals und Konferenzen über Computeranimation - Masken und Kothurn, Vol. 64, No. 3, 2019, pp. 35-52
Fallstudie: Animafest Scanner, Asia Animation Forum, ITFS/SAS Symposium, FMX und Expanded Animation.   mehr
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  • Medien und Wissenstechnologien

Expanded Animation. Mapping an Unlimited Landscape

J. Hagler, M. Lankes, A. Wilhelm, S. Schwingeler, D. Arellano, A. Addison, I. Conradi, M. Chavez, A. Sebek, B. Hossea, U. Wegenast, F. Bruckner, M. Hattler, V. Widrich, M. Kay, R. Bidner - Expanded Animation. Mapping an Unlimited Landscape in Expanded Animation. Mapping an Unlimited Landscape (Editors: J. Hagler et al.) - Hatje Cantz Verlag, 2019
The symposium Expanded Animation was initiated in 2013 and offered a first approach to the expanding field of computer animation. In the meantime, it has…   mehr
  • Buch/Buchbeitrag
  • Medien und Wissenstechnologien

A Question of Commitment, Attention and Trust: The Role of Smartphone Practices for Parent-Child Relationships in Adolescence

C. Ortner, S. Holly - A Question of Commitment, Attention and Trust: The Role of Smartphone Practices for Parent-Child Relationships in Adolescence - kommunikation.medien, 2019, pp. 1-22
By doing case analyses of five selected families, this paper reconstructs how smartphone practices in everyday family life alter relationships between parents…   mehr
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  • Medien und Wissenstechnologien

DisMoSim: Hybrid Collarboration in Mechanical Engineering

T. Neumayr, H. C. Jetter, J. Schönböck - DisMoSim: Hybrid Collarboration in Mechanical Engineering - ECSCW 2019: Proceedings of the 17th European Conference on Computer Supported Cooperative Work, Salzburg, Österreich, 2019
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  • Medien und Wissenstechnologien

Das betrieblilche Fehler-Lern-System in der digitalisierten Arbeitswelt

U. Rami, T. Jadin - Das betrieblilche Fehler-Lern-System in der digitalisierten Arbeitswelt - Arbeit interdisziplinär analysieren - bewerten - gestalten, Dresden, Deutschland, 2019, pp. 4
  • Tagungsband
  • Medien und Wissenstechnologien

Hover Loop: A New Approach to Locomotion in Virtual Reality

P. Schuhbauer, L. Muth, J. Grötsch, J. Wiesneth, J. Dengler, M. Kocur, M. Lankes - Hover Loop: A New Approach to Locomotion in Virtual Reality - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spanien, 2019, pp. 111-116
Head-mounted displays for virtual reality gaming are getting cheaper and more popular, but locomotion in VR has been a problem up to now. We developed a new…   mehr
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  • Medien und Wissenstechnologien

Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials

M. Kubesch, M. Lankes, B. Maurer - Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spanien, 2019, pp. 459-465
The phenomenon of screen-cheating primarily takes place in co-located split-screen games. It gives players a easy way of gaining advantage over others. To…   mehr
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  • Medien und Wissenstechnologien

Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games

M. Lankes, A. Haslinger - Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games - CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spanien, 2019, pp. 483-492
Gaze could be harnessed as a powerful tool for guiding players. By knowing where players are looking, a game could provide support players in finding relevant…   mehr
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  • Medien und Wissenstechnologien

Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

A. Gomez, M. Lankes - Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors - Multimodal Technologies Interact. , Vol. 3, No. 4, 2019
Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of…   mehr
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  • Medien und Wissenstechnologien

gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games

M. Lankes, A. Haslinger, C. Wolff - gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games - Multimodal Technologies Interact. , Vol. 3, No. 3, 2019
This paper investigates the effects of gaze-based player guidance on the perceived game experience, performance, and challenge in a first-person exploration…   mehr
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  • Medien und Wissenstechnologien

Ergebnisbericht des Forschungsprojekts "suchen.finden.bewerten.com". Recherchestrategien österreichischer Jugendlicher bei der Informationsbeschaffung im Internet

C. Ortner, V. Eberdorfer, M. Kaltenegger - Ergebnisbericht des Forschungsprojekts "suchen.finden.bewerten.com". Recherchestrategien österreichischer Jugendlicher bei der Informationsbeschaffung im Internet - Report, FH OÖ Forschungs & Entwicklungs GmbH, Österreich, 2019, pp. 100
In der Studie „suchen.finden.bewerten.com“ der Österreichischen Jugendinfos wurden die Recherchestrategien Jugendlicher bei der Informationsbeschaffung im…   mehr
  • Bericht
  • Medien und Wissenstechnologien

Chancengleichheit für die digitale Zukunft? Zur Entwicklung von Medienkompetenz bei sozial benachteiligten Jugendlichen

K. Maierl, C. Ortner, D. Strohmeier, T. Jadin, P. Gradinger - Chancengleichheit für die digitale Zukunft? Zur Entwicklung von Medienkompetenz bei sozial benachteiligten Jugendlichen - Coming Soon - Tagungsband - 2019, Linz, Österreich, 2019, pp. 227-232
  • Tagungsband
  • Medien und Wissenstechnologien
  • Angewandte Sozialwissenschaften und Non Profit Management

Anomalies at the Intersection of Animation, Media Art and Technology

J. Hagler - Anomalies at the Intersection of Animation, Media Art and Technology in Expanded Animation. Mapping an Unlimited Landscape - Hatje Cantz Verlag, 2019, pp. 52-63
"Anomalies at the Intersection of Animation, Media Art and Technology" investigates different types of animation anomalies, ranging from deconstruction,…   mehr
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  • Medien und Wissenstechnologien

Case Studies of Artistic Anomalies: Subversive Reversal of Animation Technology

J. Hagler - Case Studies of Artistic Anomalies: Subversive Reversal of Animation Technology - Contemporary Animation Journal, Vol. 1, No. 288, 2019, pp. 104-110
  • Journal
  • Medien und Wissenstechnologien

PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization

R. Rädle, H. C. Jetter, J. Fischer, I. Gabriel, C. Klokmose, H. Reiterer, C. Holz - PolarTrack: Optical Outside-In Device Tracking that Exploits Display Polarization - Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal, Kanada, 2018
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  • Medien und Wissenstechnologien

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