Campus HagenbergResearch Center

Software Technologie und Anwendungen Research Center Hagenberg

Publikationen

The FFH Open Access Repository – A Novel Strategy for Research Communications for Universities of Applied Sciences

R. Rudisch-Sommer, T. Kern - The FFH Open Access Repository – A Novel Strategy for Research Communications for Universities of Applied Sciences - Tagungsband FFH 2016, Wien, Österreich, 2016, pp. 7
After almost one year of operation of the FFH Open Access Repository, the authors of this paper would like to discuss their trial in answering the research…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Using Player Type Models for Personalized Game Design – An Empirical Investigation

M. Busch, E. Mattheiss, W. Hochleitner, C. Hochleitner, M. Lankes, P. Fröhlich, R. Orji, M. Tscheligi - Using Player Type Models for Personalized Game Design – An Empirical Investigation - Interaction Design and Architecture(s) Journal, Vol. 1, No. 28, 2016, pp. 145-163
Personalized games should provide a better player experience than one-size-fits-all games. As a method for personalization, player type models have been…   mehr
  • Journal
  • Medien und Wissenstechnologien

Player Type Models: Towards Empirical Validation

M. Busch, E. Mattheiss, R. Orji, P. Fröhlich, M. Lankes, M. Tscheligi - Player Type Models: Towards Empirical Validation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 1835-1841
Player type models – such as the BrainHex model – are popular approaches for personalizing digital games towards individual preferences of players. Although…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game

A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 286-289
In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality (AR) software to create a cooperative board game experience.…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Mindtraining: Playful Interaction Techniques for People with Dementia

E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 223-228
The paper presents the preliminary studies regarding applicable interaction techniques in the field of tablet games for dementia. Serious games in the dementia…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game

B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 102-114
This paper investigates the effects of a shared gaze approach on social presence in an online cooperative game. We explored how a shared gaze visualization…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games

M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italien, 2016, pp. 397-406
Gaze-based interaction in the gaming context offers various research opportunities. However, when looking at available games supported by eye tracking…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor

P. Parzer, K. Probst, T. Babič, C. Rendl, A. Vogl, A. Olwal, M. Haller - FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 3754-3757
In FlexTiles we demonstrate, a flexible, stretchable pressures sensitive tactile input sensor consisting of three layers of fabric. We show the implementation…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games

M. Lankes, S. Wagner - Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Deutschland, 2015, pp. 16
  • Tagungsband
  • Medien und Wissenstechnologien

Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction

R. Rädle, H. C. Jetter, M. Schreiner, Z. Lu, H. Reiterer, Y. Rogers - Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Südkorea, 2015, pp. 3913-3922
  • Tagungsband
  • Medien und Wissenstechnologien

An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation

J. Müller, R. Rädle, H. C. Jetter, H. Reiterer - An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Südkorea, 2015, pp. 1523-1526
  • Tagungsband
  • Medien und Wissenstechnologien

Connichiwa: A Framework for Cross-Device Web Applications

M. Schreiner, R. Rädle, H. C. Jetter, H. Reiterer - Connichiwa: A Framework for Cross-Device Web Applications - Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, Südkorea, 2015, pp. 2163-2168
  • Tagungsband
  • Software Technologie und Anwendungen
  • Medien und Wissenstechnologien

ActiveOffice: Designing for Physical Activity in Digital Workplaces

K. Probst - ActiveOffice: Designing for Physical Activity in Digital Workplaces - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Österreich, 2015, pp. 433-438
Over the past centuries, our lives have become in-creasingly sedentary. Having an office job today, all too often involves sitting at a computer, per¬forming…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Game Changer : a (Game)Space for Intercultural Play?

J. Diephuis, G. Kostov, A. Friedl, P. Piroozan, D. Wilfinger - Game Changer : a (Game)Space for Intercultural Play? - Proceedings Cross-Cultural Business Conference 2015, Steyr, Österreich, 2015, pp. 324-333
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Game Changer: Designing Co-Located Games that Utilize Player Proximity

J. Diephuis, A. Friedl, G. Kostov, P. Piroozan, D. Wilfinger - Game Changer: Designing Co-Located Games that Utilize Player Proximity - DiGRA 2015, Lüneburg, Deutschland, 2015
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

The Mechanics of Playful Participatory Processes

C. Ampatzidou, K. Gugerell, J. Diephuis - The Mechanics of Playful Participatory Processes - Design, Social Media and Technology to Foster Civic Self-Organisation, Hasselt, Belgien, 2015, pp. 185-197
With the increasing interest of local governments in civic participation, it becomes important to explore the available methods for orchestrating participatory…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Lessons from Game Design: Understanding Participatory Processes through Game Mechanics

C. Ampatzidou, K. Gugerell, J. Diephuis - Lessons from Game Design: Understanding Participatory Processes through Game Mechanics - Hybrid City: Data to the People, Athens, Griechenland, 2015, pp. 189-196
With the increasing interest of local governments in civic participation, it becomes important to explore the available methods for orchestrating participatory…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Enhanced MOOCs for the conceptual age: a diversified lens on the MOOCversity

M. Gaisch, T. Jadin - Enhanced MOOCs for the conceptual age: a diversified lens on the MOOCversity - Position papers for European cooperation on MOOCs, Porto, Portugal, 2015, pp. 120-129
  • Tagungsband
  • Medien und Wissenstechnologien

Relevant aspects for a more reflected Facebook usage by young persons

T. Jadin - Relevant aspects for a more reflected Facebook usage by young persons - Proceedings of the 9th Conference of the DGPs Media Psychology Division, Tübingen, Deutschland, 2015
  • Tagungsband
  • Medien und Wissenstechnologien

Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology

J. Hagler - Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology - Post City, Linz, Österreich, 2015, pp. 284-285
  • Tagungsband
  • Medien und Wissenstechnologien

Reporting Experiences on Group Activities in Cross-Device Settings (Paper at workshop "Interaction with Multi-Device Ecologies in the Wild", ITS 2015)

J. Zagermann, U. Pfeil, M. Schreiner, R. Rädle, H. C. Jetter, H. Reiterer - Reporting Experiences on Group Activities in Cross-Device Settings (Paper at workshop "Interaction with Multi-Device Ecologies in the Wild", ITS 2015) - Report, University College London, Vereinigtes Königreich von Großbritannien und Nordirland, 2015
  • Bericht
  • Medien und Wissenstechnologien

Seite 3 von 6
FH Oberösterreich Logo