Campus HagenbergResearch Center

Software Technologie und Anwendungen Research Center Hagenberg

Publikationen

Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions

E. Mattheiss, M. Busch, R. Orji, G. Tondello, A. Marczewski, W. Hochleitner, M. Lankes, M. Tscheligi - Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions - Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization, Bratislava, Slowakei, 2017, pp. 395-397
Personalization of serious and persuasive games, as well as gameful interactions in a wide range of areas (e.g., health, sustainability, education, and…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Die Potenziale von Mixed Reality für die betriebliche Aus- und Weiterbildung.

T. Jadin - Die Potenziale von Mixed Reality für die betriebliche Aus- und Weiterbildung. - Soziotechnische Gestaltung des digitalen Wandels –kreativ, innovativ, sinnhaft, Brugg-Windisch und Zürich, Schweiz, 2017, pp. 4
  • Tagungsband
  • Medien und Wissenstechnologien

Virtual Teams as part of Internationalization of Higher Education.

T. Chydenius, T. Jadin - Virtual Teams as part of Internationalization of Higher Education. - Proceedings Cross-Cultural Business Conference 2017, Steyr, Österreich, 2017, pp. 211-220
  • Tagungsband
  • Medien und Wissenstechnologien

Is Two Enough?! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization

T. Plank, H. C. Jetter, R. Rädle, T. Luger, C. Klokmose, H. Reiterer - Is Two Enough?! Studying Benefits, Barriers, and Biases of Multi-Tablet Use for Collaborative Visualization - Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17), Denver, CO, USA, Vereinigte Staaten von Amerika, 2017
  • Tagungsband
  • Medien und Wissenstechnologien

Interactive visualization of big data: A survey of current practice and potential barriers for adoption

T. Plank, P. Hofer, H. C. Jetter, C. Walchshofer - Interactive visualization of big data: A survey of current practice and potential barriers for adoption - Proceedings of the 16th FRAP Conference, Cambridge, Vereinigtes Königreich von Großbritannien und Nordirland, 2017, pp. 1-21
The rapid growth of the amount of available data calls for novel digital tools for analysis and decision support. One of these tools is the interactive…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien
  • Controlling, Rechnungswesen und Finanzmanagement (CRF)

Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games

E. Mattheiss, D. Sellitsch, M. Busch, W. Hochleitner, J. Wolfartsberger, M. Tscheligi - Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games - Proceedings of the International Workshop on Personalization in Persuasive Technology (PPT’16), Salzburg, Austria, Österreich, 2016, pp. 40-43
  • Tagungsband
  • Medien und Wissenstechnologien

Effect of a novel two-desk sit-to-stand workplace (ACTIVE OFFICE) on sitting time, performance and physiological parameters: protocol for a randomized control trial

B. Schwartz, J. Kapellusch, A. Schrempf, K. Probst, M. Haller, A. Baca - Effect of a novel two-desk sit-to-stand workplace (ACTIVE OFFICE) on sitting time, performance and physiological parameters: protocol for a randomized control trial - BMC Public Health, Vol. 16, No. 1, 2016, pp. 578-588
Background Prolonged sitting is ubiquitous in modern society and linked to several diseases. Height-adjustable desks are being used to decrease worksite based…   mehr
  • Journal
  • Medien und Wissenstechnologien
  • Medizintechnik

eMOOCs for Personalised Online Learning: A Diversity Perspective

T. Jadin, M. Gaisch - eMOOCs for Personalised Online Learning: A Diversity Perspective - Proceedings of the European Stakeholder Summit on experiences and best practices in and around MOOCs (EMOOCS 2016), Graz, Österreich, 2016, pp. 69-80
  • Tagungsband
  • Medien und Wissenstechnologien

Pervasive Learning als Treiber für veränderte Lernkulturen in Organisationen am Beispiel von Fehlermanagement

T. Jadin, U. Rami - Pervasive Learning als Treiber für veränderte Lernkulturen in Organisationen am Beispiel von Fehlermanagement - Arbeit in komplexen Systemen - Digital, vernetzt, human?!, Aachen, Deutschland, 2016, pp. 6
Neben den klassischen Weiterbildungsformaten, Blended Learning Formaten und E-Learning Angeboten und ergeben sich durch den Einsatz von Mobile Learning neue…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien
  • Angewandte Sozialwissenschaften und Non Profit Management

When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets

J. Zagermann, U. Pfeil, R. Rädle, H. C. Jetter, C. Klokmose, H. Reiterer - When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 10
  • Tagungsband
  • Medien und Wissenstechnologien

Community Building unter Lehrpersonen zum kompetenzorientierten Einsatz neuer Medien im Unterricht

T. Jadin - Community Building unter Lehrpersonen zum kompetenzorientierten Einsatz neuer Medien im Unterricht - Digitale Medien: Zusammenarbeit in der Bildung, Innsbruck, Österreich, 2016, pp. 85-95
  • Tagungsband
  • Medien und Wissenstechnologien

A Proposal for a Taxonomy to Survey the State-of-the-Art of Multi-Device Technologies (Paper at "Cross-Device 2016" Workshop at ISS '16)

R. Rädle, C. Klokmose, H. C. Jetter - A Proposal for a Taxonomy to Survey the State-of-the-Art of Multi-Device Technologies (Paper at "Cross-Device 2016" Workshop at ISS '16) - Report, University College London, Vereinigtes Königreich von Großbritannien und Nordirland, 2016
  • Bericht
  • Medien und Wissenstechnologien

“Bring-your-own-app?!” – Why apps hinder us from achieving true cross-device BYOD interaction (Paper at "Cross-Surface 2016" Workshop at CHI '16)

H. C. Jetter - “Bring-your-own-app?!” – Why apps hinder us from achieving true cross-device BYOD interaction (Paper at "Cross-Surface 2016" Workshop at CHI '16) - Report, University College London, Vereinigtes Königreich von Großbritannien und Nordirland, 2016
  • Bericht
  • Medien und Wissenstechnologien

The FFH Open Access Repository – A Novel Strategy for Research Communications for Universities of Applied Sciences

R. Rudisch-Sommer, T. Kern - The FFH Open Access Repository – A Novel Strategy for Research Communications for Universities of Applied Sciences - Tagungsband FFH 2016, Wien, Österreich, 2016, pp. 7
After almost one year of operation of the FFH Open Access Repository, the authors of this paper would like to discuss their trial in answering the research…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Using Player Type Models for Personalized Game Design – An Empirical Investigation

M. Busch, E. Mattheiss, W. Hochleitner, C. Hochleitner, M. Lankes, P. Fröhlich, R. Orji, M. Tscheligi - Using Player Type Models for Personalized Game Design – An Empirical Investigation - Interaction Design and Architecture(s) Journal, Vol. 1, No. 28, 2016, pp. 145-163
Personalized games should provide a better player experience than one-size-fits-all games. As a method for personalization, player type models have been…   mehr
  • Journal
  • Medien und Wissenstechnologien

Player Type Models: Towards Empirical Validation

M. Busch, E. Mattheiss, R. Orji, P. Fröhlich, M. Lankes, M. Tscheligi - Player Type Models: Towards Empirical Validation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 1835-1841
Player type models – such as the BrainHex model – are popular approaches for personalizing digital games towards individual preferences of players. Although…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game

A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 286-289
In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality (AR) software to create a cooperative board game experience.…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Mindtraining: Playful Interaction Techniques for People with Dementia

E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 223-228
The paper presents the preliminary studies regarding applicable interaction techniques in the field of tablet games for dementia. Serious games in the dementia…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game

B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 102-114
This paper investigates the effects of a shared gaze approach on social presence in an online cooperative game. We explored how a shared gaze visualization…   mehr
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  • Medien und Wissenstechnologien

GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games

M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italien, 2016, pp. 397-406
Gaze-based interaction in the gaming context offers various research opportunities. However, when looking at available games supported by eye tracking…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor

P. Parzer, K. Probst, T. Babič, C. Rendl, A. Vogl, A. Olwal, M. Haller - FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 3754-3757
In FlexTiles we demonstrate, a flexible, stretchable pressures sensitive tactile input sensor consisting of three layers of fabric. We show the implementation…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

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