Campus HagenbergResearch Center

Software Technologie und Anwendungen Research Center Hagenberg

Publikationen

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game

B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 102-114
This paper investigates the effects of a shared gaze approach on social presence in an online cooperative game. We explored how a shared gaze visualization...   mehr
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  • Medien und Wissenstechnologien

GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games

M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italien, 2016, pp. 397-406
Gaze-based interaction in the gaming context offers various research opportunities. However, when looking at available games supported by eye tracking...   mehr
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  • Medien und Wissenstechnologien

FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor

P. Parzer, K. Probst, T. Babič, C. Rendl, A. Vogl, A. Olwal, M. Haller - FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 3754-3757
In FlexTiles we demonstrate, a flexible, stretchable pressures sensitive tactile input sensor consisting of three layers of fabric. We show the implementation...   mehr
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  • Medien und Wissenstechnologien

Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games

M. Lankes, S. Wagner - Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Deutschland, 2015, pp. 16
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Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction

R. Rädle, H. C. Jetter, M. Schreiner, Z. Lu, H. Reiterer, Y. Rogers - Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Südkorea, 2015, pp. 3913-3922
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An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation

J. Müller, R. Rädle, H. C. Jetter, H. Reiterer - An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Südkorea, 2015, pp. 1523-1526
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  • Medien und Wissenstechnologien

Connichiwa: A Framework for Cross-Device Web Applications

M. Schreiner, R. Rädle, H. C. Jetter, H. Reiterer - Connichiwa: A Framework for Cross-Device Web Applications - Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, Südkorea, 2015, pp. 2163-2168
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  • Software Technologie und Anwendungen
  • Medien und Wissenstechnologien

ActiveOffice: Designing for Physical Activity in Digital Workplaces

K. Probst - ActiveOffice: Designing for Physical Activity in Digital Workplaces - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Österreich, 2015, pp. 433-438
Over the past centuries, our lives have become in-creasingly sedentary. Having an office job today, all too often involves sitting at a computer, per¬forming...   mehr
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Game Changer : a (Game)Space for Intercultural Play?

J. Diephuis, G. Kostov, A. Friedl, P. Piroozan, D. Wilfinger - Game Changer : a (Game)Space for Intercultural Play? - Proceedings Cross-Cultural Business Conference 2015, Steyr, Österreich, 2015, pp. 324-333
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In...   mehr
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Game Changer: Designing Co-Located Games that Utilize Player Proximity

J. Diephuis, A. Friedl, G. Kostov, P. Piroozan, D. Wilfinger - Game Changer: Designing Co-Located Games that Utilize Player Proximity - DiGRA 2015, Lüneburg, Deutschland, 2015
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In...   mehr
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The Mechanics of Playful Participatory Processes

C. Ampatzidou, K. Gugerell, J. Diephuis - The Mechanics of Playful Participatory Processes - Design, Social Media and Technology to Foster Civic Self-Organisation, Hasselt, Belgien, 2015, pp. 185-197
With the increasing interest of local governments in civic participation, it becomes important to explore the available methods for orchestrating participatory...   mehr
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Lessons from Game Design: Understanding Participatory Processes through Game Mechanics

C. Ampatzidou, K. Gugerell, J. Diephuis - Lessons from Game Design: Understanding Participatory Processes through Game Mechanics - Hybrid City: Data to the People, Athens, Griechenland, 2015, pp. 189-196
With the increasing interest of local governments in civic participation, it becomes important to explore the available methods for orchestrating participatory...   mehr
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Enhanced MOOCs for the conceptual age: a diversified lens on the MOOCversity

M. Gaisch, T. Jadin - Enhanced MOOCs for the conceptual age: a diversified lens on the MOOCversity - Position papers for European cooperation on MOOCs, Porto, Portugal, 2015, pp. 120-129
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Relevant aspects for a more reflected Facebook usage by young persons

T. Jadin - Relevant aspects for a more reflected Facebook usage by young persons - Proceedings of the 9th Conference of the DGPs Media Psychology Division, Tübingen, Deutschland, 2015
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  • Medien und Wissenstechnologien

Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology

J. Hagler - Expanded Animation. Deviations and Anomalies at the Intersection of Art and Technology - Post City, Linz, Österreich, 2015, pp. 284-285
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  • Medien und Wissenstechnologien

Reporting Experiences on Group Activities in Cross-Device Settings (Paper at workshop "Interaction with Multi-Device Ecologies in the Wild", ITS 2015)

J. Zagermann, U. Pfeil, M. Schreiner, R. Rädle, H. C. Jetter, H. Reiterer - Reporting Experiences on Group Activities in Cross-Device Settings (Paper at workshop "Interaction with Multi-Device Ecologies in the Wild", ITS 2015) - Report, University College London, Vereinigtes Königreich von Großbritannien und Nordirland, 2015
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  • Medien und Wissenstechnologien

HuddleLamp: Exploring Community Data with Co-located Mobile Screens (Paper at workshop “Designing Alternative Systems for Local Communities“, CHI 2015)

H. C. Jetter - HuddleLamp: Exploring Community Data with Co-located Mobile Screens (Paper at workshop “Designing Alternative Systems for Local Communities“, CHI 2015) - Report, Newcastle University, Vereinigtes Königreich von Großbritannien und Nordirland, 2015
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Spatial Awareness in Mobile Devices to Compose Data Source: A Utilization Study

G. Desolda, H. C. Jetter - Spatial Awareness in Mobile Devices to Compose Data Source: A Utilization Study - Proceedings 5th International Symposium on End-User Development (IS-EUD 2015), Madrid, Spanien, 2015, pp. 291-294
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From Classes to Mechanics: Player Type Driven Persuasive Game Development

M. Lankes, W. Hochleitner, D. Rammer, M. Busch, E. Mattheiss, M. Tscheligi - From Classes to Mechanics: Player Type Driven Persuasive Game Development - CHI PLAY '15, London, Vereinigtes Königreich von Großbritannien und Nordirland, 2015, pp. 595-600
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Personalization in Serious and Persuasive Games and Gamified Interactions

M. Busch, E. Mattheiss, R. Orji, A. Marczewski, W. Hochleitner, M. Lankes, L. Nacke, M. Tscheligi - Personalization in Serious and Persuasive Games and Gamified Interactions - CHI PLAY '15, London, Vereinigtes Königreich von Großbritannien und Nordirland, 2015, pp. 811-816
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MoCo Motion: Integrating Mobile Devices into a Multiplayer Floor-based Gaming Environment

J. Diephuis, A. Friedl, G. Kostov, O. Naderer - MoCo Motion: Integrating Mobile Devices into a Multiplayer Floor-based Gaming Environment - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Österreich, 2015, pp. 4
Although optical tracking systems greatly facilitate co-located multiplayer gaming experiences, they offer somewhat limited input and output modalities for...   mehr
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