Campus HagenbergResearch Center

Publikationen

Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game

A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 286-289
In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality (AR) software to create a cooperative board game experience.…   mehr
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  • Medien und Wissenstechnologien

Mobile Gait Match-on-Card Authentication from Acceleration Data with Offline-Simplified Models

R. Findling, M. Hölzl, R. Mayrhofer - Mobile Gait Match-on-Card Authentication from Acceleration Data with Offline-Simplified Models - Proceedings of the 14th International Conference on Advances in Mobile Computing and Multimedia (MoMM 2016), Singapore, Singapur, 2016, pp. 250-260
Biometrics have become important for authentication on mobile devices, e.g. to unlock devices before using them. One way to protect biometric information…   mehr
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  • Informations und Kommunikationssysteme

Mindtraining: Playful Interaction Techniques for People with Dementia

E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 223-228
The paper presents the preliminary studies regarding applicable interaction techniques in the field of tablet games for dementia. Serious games in the dementia…   mehr
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  • Medien und Wissenstechnologien

Location-based risk assessment for mobile authentication

D. Hintze, E. Koch, S. Scholz, R. Mayrhofer - Location-based risk assessment for mobile authentication - Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16), Heidelberg, Deutschland, 2016, pp. 85-88
Mobile devices offer access to our digital lives and thus need to be protected against the risk of unauthorized physical access by applying strong…   mehr
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  • Informations und Kommunikationssysteme

EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game

B. Maurer, M. Lankes, B. Stiglbauer, M. Tscheligi - EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 102-114
This paper investigates the effects of a shared gaze approach on social presence in an online cooperative game. We explored how a shared gaze visualization…   mehr
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  • Medien und Wissenstechnologien

DAMN - A Debugging and Manipulation Tool for Android Applications

G. Schoiber, R. Mayrhofer, M. Hölzl - DAMN - A Debugging and Manipulation Tool for Android Applications - Proceedings of the 14th International Conference on Advances in Mobile Computing and Multimedia (MoMM 2016), Singapore, Singapur, 2016, pp. 40-44
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  • Informations und Kommunikationssysteme

GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games

M. Lankes, B. Stiglbauer - GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games - Augmented Reality, Virtual Reality, and Computer Graphics, Lecce, Italien, 2016, pp. 397-406
Gaze-based interaction in the gaming context offers various research opportunities. However, when looking at available games supported by eye tracking…   mehr
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  • Medien und Wissenstechnologien

FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor

P. Parzer, K. Probst, T. Babič, C. Rendl, A. Vogl, A. Olwal, M. Haller - FlexTiles: A Flexible, Stretchable, Formable, Pressure-Sensitive, Tactile Input Sensor - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 3754-3757
In FlexTiles we demonstrate, a flexible, stretchable pressures sensitive tactile input sensor consisting of three layers of fabric. We show the implementation…   mehr
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  • Medien und Wissenstechnologien

An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence

M. Lankes, B. Maurer, B. Stiglbauer - An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence - ACE2016: Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, Osaka, Japan, 2016, pp. 1-9
This paper investigates the effects of a shared gaze visualization regarding social presence in an online competitive game setting. We investigate if the…   mehr
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  • Informations und Kommunikationssysteme

Trajectory Estimation based on Mobile Network Operator Data for Cellular Network Simulations

G. Ostermayer, C. Kieslich, M. Lindorfer - Trajectory Estimation based on Mobile Network Operator Data for Cellular Network Simulations - Journal on Wireless Communications and Networking, Vol. 2016, No. 1, 2016, pp. 18
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  • Informations und Kommunikationssysteme

Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games

M. Lankes, S. Wagner - Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games - DiGRA 2015, Lüneburg, Deutschland, 2015, pp. 16
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  • Medien und Wissenstechnologien

Analysis of an Adaptive Switching Point for LTE TDD by Dynamic System-Level Simulations

C. Backfrieder, G. Ostermayer - Analysis of an Adaptive Switching Point for LTE TDD by Dynamic System-Level Simulations - International Journal of Electronics and Telecommunications, Vol. 61, No. 2, 2015, pp. 171-178
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  • Informations und Kommunikationssysteme

Simplifying Problem Definitions in the HeuristicLab Optimization Environment

A. Scheibenpflug, A. Beham, M. Kommenda, J. Karder, S. Wagner, M. Affenzeller - Simplifying Problem Definitions in the HeuristicLab Optimization Environment - Companion Publication of the 2015 Genetic and Evolutionary Computation Conference, GECCO'15 Companion, Madrid, Spanien, 2015, pp. 1101-1108
  • Tagungsband
  • Software Technologie und Anwendungen

Security Issues in Mobile NFC Devices

M. Roland - Security Issues in Mobile NFC Devices - Springer Verlag, 2015, pp. 185
This work provides an assessment of the current state of near field communication (NFC) security, it reports on new attack scenarios, and offers concepts and…   mehr
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  • Informations und Kommunikationssysteme

Evaluation of Contactless Smartcard Antennas

M. Roland, M. Hölzl - Evaluation of Contactless Smartcard Antennas - Computing Research Repository (CoRR), Vol. 1507, No. 6427, 2015, pp. 29
This report summarizes the results of our evaluation of antennas of contactless and dual interface smartcards and our ideas for user-switchable NFC antennas.…   mehr
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  • Informations und Kommunikationssysteme

Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction

R. Rädle, H. C. Jetter, M. Schreiner, Z. Lu, H. Reiterer, Y. Rogers - Spatially-aware or spatially-agnostic? Elicitation and Evaluation of User-Defined Cross-Device Interaction - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Südkorea, 2015, pp. 3913-3922
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  • Medien und Wissenstechnologien

An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation

J. Müller, R. Rädle, H. C. Jetter, H. Reiterer - An Experimental Comparison of Vertical and Horizontal Dynamic Peephole Navigation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2015), Seoul, Südkorea, 2015, pp. 1523-1526
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  • Medien und Wissenstechnologien

Connichiwa: A Framework for Cross-Device Web Applications

M. Schreiner, R. Rädle, H. C. Jetter, H. Reiterer - Connichiwa: A Framework for Cross-Device Web Applications - Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, Seoul, Südkorea, 2015, pp. 2163-2168
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  • Software Technologie und Anwendungen
  • Medien und Wissenstechnologien

ActiveOffice: Designing for Physical Activity in Digital Workplaces

K. Probst - ActiveOffice: Designing for Physical Activity in Digital Workplaces - Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia (MUM 2015), Linz, Österreich, 2015, pp. 433-438
Over the past centuries, our lives have become in-creasingly sedentary. Having an office job today, all too often involves sitting at a computer, per¬forming…   mehr
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  • Medien und Wissenstechnologien

Game Changer : a (Game)Space for Intercultural Play?

J. Diephuis, G. Kostov, A. Friedl, P. Piroozan, D. Wilfinger - Game Changer : a (Game)Space for Intercultural Play? - Proceedings Cross-Cultural Business Conference 2015, Steyr, Österreich, 2015, pp. 324-333
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In…   mehr
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  • Medien und Wissenstechnologien

Game Changer: Designing Co-Located Games that Utilize Player Proximity

J. Diephuis, A. Friedl, G. Kostov, P. Piroozan, D. Wilfinger - Game Changer: Designing Co-Located Games that Utilize Player Proximity - DiGRA 2015, Lüneburg, Deutschland, 2015
The Game Changer Suite is a collection of multiplayer game prototypes developed to explore cooperative and competitive gameplay in a co-located setting. In…   mehr
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  • Medien und Wissenstechnologien

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