Campus HagenbergResearch Center

Publikationen

Pervasive Learning als Treiber für veränderte Lernkulturen in Organisationen am Beispiel von Fehlermanagement

T. Jadin, U. Rami - Pervasive Learning als Treiber für veränderte Lernkulturen in Organisationen am Beispiel von Fehlermanagement - Arbeit in komplexen Systemen - Digital, vernetzt, human?!, Aachen, Deutschland, 2016, pp. 6
Neben den klassischen Weiterbildungsformaten, Blended Learning Formaten und E-Learning Angeboten und ergeben sich durch den Einsatz von Mobile Learning neue…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien
  • Angewandte Sozialwissenschaften und Non Profit Management

When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets

J. Zagermann, U. Pfeil, R. Rädle, H. C. Jetter, C. Klokmose, H. Reiterer - When Tablets meet Tabletops: The Effect of Tabletop Size on Around-the-Table Collaboration with Personal Tablets - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 10
  • Tagungsband
  • Medien und Wissenstechnologien

A Survey on Volunteer Management Systems

J. Schönböck, M. Raab, J. Altmann, E. Kapsammer, A. Kusel, B. Pröll, W. Retschitzegger, W. Schwinger - A Survey on Volunteer Management Systems - Proceedings of 49th Hawaii International Conference on System Sciences (HICSS-49), Hawaii, Vereinigte Staaten von Amerika, 2016, pp. 767-776
Voluntary work is indispensable in nearly every area of today’s society, e.g., service activities in health care or emergencies. Not least because of this…   mehr
  • Tagungsband
  • Informations und Kommunikationssysteme

IoT als Herausforderung für die Informationssicherheit

I. Schaumüller-Bichl, A. Kolberger - IoT als Herausforderung für die Informationssicherheit - e & i Elektrotechnik und Informationstechnik, Vol. 133, No. 7, 2016, pp. 319-323
Sowohl Hersteller als auch die ganze Gesellschaft stehen durch das "Internet der Dinge" (Internet of Things, IoT) vor neuen Herausforderungen. Neue…   mehr
  • Journal
  • Informations und Kommunikationssysteme

Informations- und Kommunikationstechnologien: Fluch und Segen

B. Kubicek - Informations- und Kommunikationstechnologien: Fluch und Segen - Trendreport, 2016, pp. 15-17
  • Populärwissenschaftlich
  • Informations und Kommunikationssysteme

Executing Arbitrary Code in the Context of the Smartcard System Service

M. Roland - Executing Arbitrary Code in the Context of the Smartcard System Service - Computing Research Repository (CoRR), Vol. 1601, No. 5833, 2016, pp. 28
This report summarizes our findings regarding a severe weakness in implementations of the Open Mobile API deployed on several Android devices. The…   mehr
  • Journal
  • Informations und Kommunikationssysteme

Community Building unter Lehrpersonen zum kompetenzorientierten Einsatz neuer Medien im Unterricht

T. Jadin - Community Building unter Lehrpersonen zum kompetenzorientierten Einsatz neuer Medien im Unterricht - Digitale Medien: Zusammenarbeit in der Bildung, Innsbruck, Österreich, 2016, pp. 85-95
  • Tagungsband
  • Medien und Wissenstechnologien

Evolving Simple Symbolic Regression Models by Multi-objective Genetic Programming

M. Kommenda, G. K. Kronberger, M. Affenzeller, S. M. Winkler, B. Burlacu - Evolving Simple Symbolic Regression Models by Multi-objective Genetic Programming in Genetic Programming Theory and Practice XIII (Editors: Rick Riolo, William P. Worzel, Mark Kotanchek, Arthur Kordon) - Springer, 2016, pp. 1-19
In this chapter we examine how multi-objective genetic programming can be used to perform symbolic regression and compare its performance to single-objective…   mehr
  • Buch/Buchbeitrag
  • Software Technologie und Anwendungen

A Proposal for a Taxonomy to Survey the State-of-the-Art of Multi-Device Technologies (Paper at "Cross-Device 2016" Workshop at ISS '16)

R. Rädle, C. Klokmose, H. C. Jetter - A Proposal for a Taxonomy to Survey the State-of-the-Art of Multi-Device Technologies (Paper at "Cross-Device 2016" Workshop at ISS '16) - Report, University College London, Vereinigtes Königreich von Großbritannien und Nordirland, 2016
  • Bericht
  • Medien und Wissenstechnologien

“Bring-your-own-app?!” – Why apps hinder us from achieving true cross-device BYOD interaction (Paper at "Cross-Surface 2016" Workshop at CHI '16)

H. C. Jetter - “Bring-your-own-app?!” – Why apps hinder us from achieving true cross-device BYOD interaction (Paper at "Cross-Surface 2016" Workshop at CHI '16) - Report, University College London, Vereinigtes Königreich von Großbritannien und Nordirland, 2016
  • Bericht
  • Medien und Wissenstechnologien

Distribution of waiting time for dynamic pickup and delivery problems

S. Vonolfen, M. Affenzeller - Distribution of waiting time for dynamic pickup and delivery problems - ANNALS OF OPERATIONS RESEARCH, Vol. 236, No. 2, 2016, pp. 359-382
  • Journal
  • Software Technologie und Anwendungen

Investigating user-centered design practices in Austrian AAL projects

M. Garschall, K. Neureiter, J. D. Hallewell Haslwanter, D. Bertel, D. Krainer, C. Moser - Investigating user-centered design practices in Austrian AAL projects - Innovative Lösungen für eine alternde Gesellschaft, Innsbruck, Österreich, 2016, pp. 125-137
This paper summarizes the results of an online study on stakeholder involvement, user-centered design methods, and communication practices. Overall, 27…   mehr
  • Tagungsband
  • Software Technologie und Anwendungen
  • Leben im Alter

The FFH Open Access Repository – A Novel Strategy for Research Communications for Universities of Applied Sciences

R. Rudisch-Sommer, T. Kern - The FFH Open Access Repository – A Novel Strategy for Research Communications for Universities of Applied Sciences - Tagungsband FFH 2016, Wien, Österreich, 2016, pp. 7
After almost one year of operation of the FFH Open Access Repository, the authors of this paper would like to discuss their trial in answering the research…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Why do few assistive technology systems make it to market?

J. D. Hallewell Haslwanter, G. Fitzpatrick - Why do few assistive technology systems make it to market? - Universal Access in the Information Society, Vol. 16, No. 3, 2016, pp. 755-773
  • Journal
  • Software Technologie und Anwendungen
  • Leben im Alter

Using Player Type Models for Personalized Game Design – An Empirical Investigation

M. Busch, E. Mattheiss, W. Hochleitner, C. Hochleitner, M. Lankes, P. Fröhlich, R. Orji, M. Tscheligi - Using Player Type Models for Personalized Game Design – An Empirical Investigation - Interaction Design and Architecture(s) Journal, Vol. 1, No. 28, 2016, pp. 145-163
Personalized games should provide a better player experience than one-size-fits-all games. As a method for personalization, player type models have been…   mehr
  • Journal
  • Medien und Wissenstechnologien

Accelerometer based Gait Recognition using Adapted Gaussian Mixture Models

M. Muaaz, R. Mayrhofer - Accelerometer based Gait Recognition using Adapted Gaussian Mixture Models - Proceedings of the 14th International Conference on Advances in Mobile Computing and Multimedia (MoMM 2016), Singapore, Singapur, 2016, pp. 288-291
  • Tagungsband
  • Informations und Kommunikationssysteme

Player Type Models: Towards Empirical Validation

M. Busch, E. Mattheiss, R. Orji, P. Fröhlich, M. Lankes, M. Tscheligi - Player Type Models: Towards Empirical Validation - Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2016), San Jose, Vereinigte Staaten von Amerika, 2016, pp. 1835-1841
Player type models – such as the BrainHex model – are popular approaches for personalizing digital games towards individual preferences of players. Although…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game

A. Golombek, M. Lankes, J. Hagler - Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 286-289
In this paper we present Vancouver Maneuver, a game for mobile devices using Augmented Reality (AR) software to create a cooperative board game experience.…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Mobile Gait Match-on-Card Authentication from Acceleration Data with Offline-Simplified Models

R. Findling, M. Hölzl, R. Mayrhofer - Mobile Gait Match-on-Card Authentication from Acceleration Data with Offline-Simplified Models - Proceedings of the 14th International Conference on Advances in Mobile Computing and Multimedia (MoMM 2016), Singapore, Singapur, 2016, pp. 250-260
Biometrics have become important for authentication on mobile devices, e.g. to unlock devices before using them. One way to protect biometric information…   mehr
  • Tagungsband
  • Informations und Kommunikationssysteme

Mindtraining: Playful Interaction Techniques for People with Dementia

E. Hackner, M. Lankes - Mindtraining: Playful Interaction Techniques for People with Dementia - Entertainment Computing - ICEC 2016, Vienna, Österreich, 2016, pp. 223-228
The paper presents the preliminary studies regarding applicable interaction techniques in the field of tablet games for dementia. Serious games in the dementia…   mehr
  • Tagungsband
  • Medien und Wissenstechnologien

Location-based risk assessment for mobile authentication

D. Hintze, E. Koch, S. Scholz, R. Mayrhofer - Location-based risk assessment for mobile authentication - Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct (UbiComp '16), Heidelberg, Deutschland, 2016, pp. 85-88
Mobile devices offer access to our digital lives and thus need to be protected against the risk of unauthorized physical access by applying strong…   mehr
  • Tagungsband
  • Informations und Kommunikationssysteme

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